Rules of the Game
Here are the rules of the game if you want to play.
May be played by 2 players.
Each player selects 5 counters of one color, which represents messages.
The players place them on the black spots marked R-A-D-I-O in front of the antennae.
The first player then uses the Detector as a spinner. He then moves any one of his messages the number of spaces indicated on the spinner.
Messages are always moved on black spots diagonally and away from the player, as in Checkers, never straight.
A message may be moved to a side space and then diagonally out. Thus, a message may be jumped though it is on a side space.
If you can jump an opponent’s message, his message is put back to any one of his starting points he may chose.
If either player can land his message on the same spot as one of his opponent’s messages by an exact count, this causes a Radio disturbance, the opponent’s message is out of the game and is removed from the board. Messages can only be moved to the opponent’s antennae by an even count.
The player getting the greatest number of messages through to the opposite antennae first wins the game. |